gripforge_shield_export
gripforge_shield_exportADMIN ONLY. Compile a shield recipe into reusable native source files for Godot 4, Unity or Unreal 5, using the same geometry and shader functions. Returns files keyed by relative path plus install instructions. Write ALL files into a dedicated directory; never overwrite an existing modified package without checking. Includes enable/hit/shatter runtime; no mannequin or preview environment. Native builds require target-engine verification; source export is not visual certification.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"engine": "<engine>"
},
"name": "gripforge_shield_export"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| config | No | ||
| engine | Yes | ||
| workspace_id | No |