Modify a selection with AI
gripforge_scene_modifyQueue a scoped edit of saved scene nodes or a region. The server derives the allowed scope and preserves locks, gameplay zones, outside geometry and the last validated revision. Blender may fabricate missing assets. The result is a proposal requiring explicit application, never a silently replaced map.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>",
"expectedRevision": "<expectedRevision>",
"nodeIds": "<nodeIds>",
"prompt": "<prompt>"
},
"name": "gripforge_scene_modify"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | ||
| prompt | Yes | ||
| nodeIds | Yes | ||
| workspace_id | No | Workspace authorized by the current key. Returned scene links open this workspace. | |
| blendDistance | No | ||
| idempotency_key | No | ||
| expectedRevision | Yes |