Generate motions from text
gripforge_motion_generateCustom animations generated from text with NVIDIA Kimodo on GripForge's GPU, retargeted onto a rigged Library character (or the UAL mannequin): spell casts, signature attacks, emotes, anything the standard clip pack (gripforge_animate) lacks. Kit mode turns a MOBA hero concept's basic attack and Q/W/E/R into clips in one call. Call stage=plan first (free) and show the prompts and price (1 credit per clip); stage=build queues a durable job — poll gripforge_generation_read with job_id (a cold GPU takes a few minutes). The result is a kind=animation Library item, one clip per prompt.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "gripforge_motion_generate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| stage | No | plan (default, free): the clips that would be made and their price. build: queue the GPU job. | |
| prompts | No | Free clips, 1 to 12. Give either prompts or hero_concept_id. | |
| character_id | No | Rigged Library character or enemy to retarget onto. Default: the UAL mannequin (any humanoid can reuse the clips later). | |
| workspace_id | No | ||
| hero_concept_id | No | Kit mode: a hero concept with an ability kit (gripforge_game_concepts with hero_kits). Its basic attack and Q/W/E/R casts become one clip each, from the kit's "animation" lines. | |
| idempotency_key | No |