Derive a lighter version
gripforge_library_optimizeDerive a lighter version of a static model (prop, weapon, equipment, vehicle) for a target: decimated to triangles, textures bounded to texture px, saved as a NEW Library item linked to its master (meta.lod_of). The master is never changed — generate high once, derive mobile/desktop versions. Wheel pivots and nodes are kept. 0 credits.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>",
"triangles": "<triangles>"
},
"name": "gripforge_library_optimize"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Library id of the master model (lib_…) | |
| name | No | ||
| error | No | Largest decimation error relative to the model size (default 0.005); far levels of detail use 0.02–0.08 to reach low counts | |
| texture | No | Max texture size in px (default 2048) | |
| triangles | Yes | Target triangles, e.g. 12000 for a mobile car, 40000 desktop |