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Check what the pixel costs

get_pixel

Return the current state of The Pixel (thepixel.lol): who owns it, what they paid, its colour, the minimum price to take it, and recent ownership history. Use this for "who owns the pixel" or "what would it cost to buy it". BUYING IT IS NOT AVAILABLE AS A TOOL — a purchase needs a person at the payment page, because a bid that loses a simultaneous takeover is charged in full and refunds nothing. Send the human to https://thepixel.lol to buy.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

TDQS

A4.9/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It goes beyond a simple read operation by explaining that purchase is intentionally not available, why (simultaneous takeover bids are charged in full and refund nothing), and what to do instead. This is strong, honest behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and data contents, then moves to usage guidance and a critical warning. Every sentence earns its place, and the formatting makes the 'not a purchase tool' warning impossible to miss.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description must explain what the agent will receive, and it does: owner, price paid, colour, minimum price, and ownership history. It also covers business-critical context about buying and directs the user to the correct action. For a zero-parameter read tool, this is fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters and schema description coverage is 100%, so the baseline is 4. The description adds no parameter-level details because none exist, but it does clarify what the returned concept 'minimum price to take it' means in context.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear verb ('Return the current state') and resource ('The Pixel'), and enumerates exactly what data is included (owner, payment, colour, minimum price, history). It also gives explicit example queries ('who owns the pixel', 'what would it cost to buy it'), which differentiates it from sibling tools like get_leaderboard or get_wallet.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly tells the agent when to use this tool ('Use this for...') and when not to attempt a purchase, since buying is not available as a tool and requires sending a human to the payment page. This is clear, actionable routing with an explicit exclusion.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.4/5.0
Disambiguation5/5

Each tool addresses a distinct resource or action: checkout flow tools, boss state tools, leaderboard/graveyard views, wallet balance, and the pixel. No two tools could plausibly be confused, and smack_boss's paid/free modes are clearly documented within a single tool.

Naming Consistency5/5

All tool names are snake_case and follow a clear verb_noun pattern: get_* for state queries, create_checkout/check_purchase for the payment flow, list_packs for catalog, and smack_boss for the action. The naming is uniform and predictable.

Tool Count5/5

Nine tools cover the full surface of this server: commerce (list/create/check/wallet), combat (smack/get boss), and meta views (leaderboard/graveyard/pixel). Nothing feels redundant, and the count is appropriate for a focused game/payment server.

Completeness5/5

The domain is fully covered: users can discover packs, pay, verify payment, spend smacks, observe boss state, and view historical results. The intentional omission of a pixel purchase tool is documented as a design decision, and all core workflows have no dead ends.