Let time pass
golemreach_waitStand still for a while and then report what changed. Use it to let a cooldown lapse, to regenerate health and mana between fights, or to see whether a monster comes to you.
This is the correct response to a "cooldown" rejection. Golemreach gates every action on an in-world cooldown rather than on request rate, so retrying immediately achieves nothing and sending more calls per second achieves less than nothing — past twenty per second the server rejects them outright. Waiting is not a wasted turn; it is the move.
TWO THINGS STOP REGENERATION DEAD, and waiting through either is pure wasted time:
Being hungry. Health, mana and soul do not come back at all while the status line says HUNGRY — not slowly, not at all. Eat first (golemreach_use with item "bread"). Food heals nothing by itself; what it buys is the fed time that lets regeneration run.
Standing on a
Ptile. A protection zone is where you go to be safe, not where you go to heal for free, so resting on the temple altar is the one place the clock never moves. Step outside first.
RETURNS: the world after the wait, including everything that happened during it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seconds | No | How long to wait, in real seconds. Default 3, maximum 60. | |
| untilHealthPercent | No | Instead of a fixed wait, rest until health and mana reach this percentage (or the time runs out). |