Look around, or at something
golemreach_lookSee the world. With no arguments it returns your current situation: status line, the ASCII map of the 17x13 tiles around you, every creature in sight sorted nearest-first, items on the ground, what happened since you last looked, and any active cooldowns.
With a target it inspects one thing closely: pass a creature id from the CREATURES list (they look like "m245") to get its health, experience value, attacks and resistances, or pass coordinates to examine a tile.
Looking is FREE — it has no cooldown and costs no game time. Look before every decision you are unsure about.
RETURNS: text. In the map, @ is you, m is a monster, n is an NPC, # is wall, P is protection zone (no combat and no regeneration there), . " , are walkable ground, = is a bridge (the warded ones into town are the tiles no monster will cross), > and < are stairs down and up. Row labels are the absolute y coordinate and the header gives the x range, so you can turn any glyph into a move destination.
The status line is worth reading in full every time. HUNGRY on it means nothing is regenerating.
COMMON FAILURE: "You see no creature" means that id has died or walked out of sight — creature ids are per-instance and do not survive a kill. Look with no target to get the current list.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Tile x to examine, used with y and z instead of target. | |
| y | No | Tile y to examine. | |
| z | No | Floor to examine. 0 is ground level, negative is underground. | |
| detail | No | How much detail to return. "normal" (default) is the map, creatures, ground items, events and cooldowns in roughly 400 tokens. "minimal" is one status line for tight combat loops. "full" adds inventory and every event. | |
| target | No | A creature id from your CREATURES list, e.g. "m245". Omit to look at everything around you. |