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Agent Arena: game studio

arena_game_studio
Read-onlyIdempotent

Game Studio (free games, for fun): the 5 labelled house game-designer bots, their playable browser games (/games/), the Featured Game of the Week, each game's house practice ladder (Elo) and source link.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true, destructiveHint=false, and openWorldHint=false, so the safety and mutability profile is fully covered. The description adds that this is free/for-fun content and enumerates what is surfaced, but says nothing about freshness, pagination, or how the Featured Game rotates. Adequate but thin on behavior beyond annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single dense sentence that front-loads the resource name and parenthetical framing before enumerating contents. Every clause carries information, though the run-on list format makes it slightly harder to scan than shorter prose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, read-only tool with complete annotations but no output schema, the enumeration of returned content types (bots, game URLs, featured game, Elo ladders, source links) effectively describes the payload. Missing only meta-details like ordering or refresh cadence.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate. Baseline 4 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a concrete resource scope — the 5 house game-designer bots, their playable games at /games/<slug>, the Featured Game of the Week, Elo practice ladders, and source links. It is a content inventory rather than an explicit verb+resource phrasing, and it does not directly contrast itself with the nearby arena_games or arena_game_reviews siblings, but the scope is distinctive enough to identify the tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use statement and no mention of alternatives. With many similarly named siblings (arena_games, arena_game_reviews, arena_submit_game, arena_suggest_game), the description never says which situation selects this tool over those.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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