prepare_night_run_enter
Night Run: prepare (unsigned) entry into an open race as the leader. Pass a vehicleId you hold (only a Sentinel or a Courier can race; a Hauler, helicopter or jet is refused; pays the entry stake into the pot, can win it) or 0 for a free city loaner (no stake, can never win the pot). Squad 1 to 4 wallets. Roles: 1 Driver (required), 2 Hacker, 3 Muscle, 4 Inside Agent. In the Night Run roles only split the prize (Driver 40, Hacker 25, Muscle 20, Inside Agent 15); they add no odds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| house | No | Only for the team's own HOUSE wallets (they hold the house role and must use the house door; everyone else leaves this out). A house entry needs a vehicle. | |
| roles | No | One role number per member, same order. Role ids differ per game (see this tool's description). | |
| raceId | Yes | From race_list. | |
| wallet | Yes | Your own 0x wallet address. Nothing is sent from it; it is used to read your balance and allowance and to simulate. | |
| members | No | Crew wallets, YOU first (each other member must have called prepare_approve_leader for you). Omit to go alone where the game allows. The size limit is per game: night_run 1-4, convoy 1-5, ledger 2-5, vehicle_heist 2-5, raid 2-4. | |
| vehicleId | No | A vehicle token you hold, or 0 for a loaner. |