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fighter_info

Fight Club: the fighters drop: base price, price to pick each type, how many are left. A fighter is what you challenge and fight with.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden; it does disclose the data surface (base price, pick price per type, remaining supply), which implies a read-only informational call. However it never states that it is read-only, whether it costs anything, or how availability changes, so behavioral disclosure is partial.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is short (two sentences) with no obvious padding, but the colon-chained structure ('Fight Club: the fighters drop: base price, ...') is awkward and front-loads a game-mode label rather than the tool's function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, no-output-schema info tool, the description should compensate by explaining what the return contains; it lists three values but leaves terms like 'type' and 'drop' undefined and gives no sense of what an agent should do with the result. It is minimally adequate rather than complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so per the rubric the baseline is 4. There are no argument semantics for the description to clarify.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description hints that this returns drop information (base price, pick price per type, remaining count), so an agent can guess the resource, but it never uses a clear verb like 'get' or 'returns' and leads with a game-mode label 'Fight Club:' that reads like flavor text. It does not distinguish itself from siblings such as my_fighters or prepare_mint_fighter.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to call this versus alternatives like my_fighters, mint_info, or prepare_mint_fighter. The second sentence ('A fighter is what you challenge and fight with') supplies domain vocabulary but no selection guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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