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CodeCraft

Verify a vanilla identifier

lookup_id
Read-only

Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without a namespace is treated as minecraft:. Verify every identifier here before writing it — an identifier that does not exist fails silently in the game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesIdentifier, e.g. "minecraft:blaze" or just "blaze" without the namespace.
versionNoGame version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate read-only behavior, so the description does not need to cover that. It adds valuable behavior beyond annotations: namespace defaulting, block states for block identifiers, and the critical warning that invalid identifiers fail silently in-game. This is meaningful operational context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences with no wasted words. The main function is stated first, then the block-specific detail, and finally the usage warning. Every sentence earns its place and the critical guidance is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple two-parameter tool with no output schema, the description covers what the tool does, the categories it recognizes, the special case for blocks, namespace handling, and the consequence of invalid input. An agent has enough to call it correctly and interpret the result sufficiently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds extra semantic value by explaining the namespace default ('An identifier without a namespace is treated as minecraft:') and reinforcing the version default behavior through context, going beyond the schema examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb (verify), a precise resource (minecraft: identifier existence and kind), and enumerates the categories it covers. It is clearly distinct from sibling validation tools, which target commands, JSON, scripts, or feasibility.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives an explicit when-to-use directive: 'Verify every identifier here before writing it.' This makes the intended invocation context clear. It does not explicitly name alternatives or exclusions, but none of the sibling tools overlap closely enough to require that.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.5/5.0
Disambiguation5/5

Each tool addresses a distinct stage or artifact: feasibility, schema/version/identifier lookup, and separate validation for commands, JSON, Python, TypeScript, plus a whole-pack review. The descriptions explicitly tell the agent when to call each, so boundaries are clear.

Naming Consistency5/5

All nine tool names follow a consistent verb_noun snake_case pattern, with get_/lookup_ for information retrieval and validate_/review_ for checking. The validate_* family is uniform and the remaining names are still predictable from their action.

Tool Count5/5

Nine tools is well-scoped for a Minecraft Bedrock pack assistance server: three lookup tools and six validation/review tools. Each covers a distinct artifact or stage without redundancy.

Completeness5/5

The set covers the full authoring workflow from feasibility and version/schema/identifier lookup to per-file validation and final pack-wide review. There are no obvious dead ends or missing lifecycle operations for the server's stated purpose.