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texture_tools_seamless

Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
imageNoTexture as base64 (PNG, JPEG or WebP).
delightNoRemove baked light/dark gradients first so the tile does not show bands.
imageUrlNoTexture as a URL.
blendWidthNoOverlap used to hide the seam, as a fraction of the size. The tile is smaller by this much.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden and does well: it discloses the return payload ('the tile and a 2x2 preview') and the billing model ('$0.10 USDC via x402, charged only on success'), which is exactly the kind of non-schema behavior an agent needs. It stops short of stating input limits, failure modes, or turnaround, so not a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The operative content (tile creation, seam handling, return value, price) is front-loaded in three tight sentences. The trailing 'Part of Texture tools' blurb is suite marketing that dilutes focus for this specific tool, though it does supply family context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and no annotations, the description compensates by describing the return value and the pay-per-success model. Given a 4-parameter, zero-required tool whose inputs are fully documented in the schema, the remaining gap is only input constraints (max image size/dimensions) rather than anything blocking correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3; each of image, imageUrl, delight, and blendWidth is already documented in the schema. The description reinforces the intent ('removes baked lighting', 'hides the seam along the path where the image already matches') but adds no format, range, or interaction detail beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence gives a specific verb and resource ('Make a texture tile without visible seams') plus the mechanism (lighting removal, seam blending), which is clearly distinct from PBR-map or atlas generation. The closing family sentence sketches sibling capabilities (PBR maps, channel packing, atlases) but never names the sibling tools directly, so differentiation is inferred rather than explicit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the outcome ('make a tile without visible seams'), and the family line hints at the PBR/atlas alternatives, but there is no explicit when-to-use / when-not-to-use statement or prerequisite (e.g. input resolution limits, when to prefer texture_tools_pbr). Adequate but leaves routing to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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