texture_tools_seamless
Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| image | No | Texture as base64 (PNG, JPEG or WebP). | |
| delight | No | Remove baked light/dark gradients first so the tile does not show bands. | |
| imageUrl | No | Texture as a URL. | |
| blendWidth | No | Overlap used to hide the seam, as a fraction of the size. The tile is smaller by this much. |