Skip to main content
Glama

Rengi Forge

texture_tools_pbr

PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
imageNoAlbedo (base color) texture as base64 (PNG, JPEG or WebP).
heightNoOptional height map you already have.
delightNo
imageUrlNoAlbedo (base color) texture as a URL.
roughnessNoauto
invertHeightNoSet when dark areas are raised (e.g. light grout between dark stones).
normalStrengthNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does add non-obvious behavior: it costs $0.15 USDC via x402 and is charged only on success, it emits a lit preview, height is 16-bit, and normal maps follow OpenGL (Unity/three.js) vs DirectX (Unreal) conventions. It does not state auth setup beyond payment, failure/refund semantics, latency, or size limits, so it is strong but not complete.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The first sentence is well front-loaded and dense with useful detail. The trailing suite blurb then largely repeats the same outputs (normal for Unity and Unreal, height, roughness, AO) and piles on sibling-tool features, adding length without new information about this tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and no annotations, the description usefully enumerates the artifacts produced (normal, height, roughness, AO, lit preview), which partly covers returns. But for a 7-parameter generation tool it leaves the input surface largely unexplained, and the conflicting engine-format mention is unresolved.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Seven parameters, 0 required, and only 57% schema description coverage, so the description must compensate for gaps — but it mentions no parameter at all. Key knobs like delight, roughness ('auto' vs number), and normalStrength (0.1–10) are undocumented in both places. It even references a normal-map format choice (OpenGL vs DirectX) for which no input parameter exists, adding confusion rather than meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The opening sentence names a specific output set and source: PBR maps (normal, 16-bit height, roughness, AO) plus a lit preview, from one albedo image, with engine-specific normal conventions. That distinguishes it from texture_tools_seamless/atlas/pack reasonably well. However, the appended 'Part of Texture tools' blurb folds in seamless tiling, channel packing and atlas generation that belong to sibling tools, slightly blurring exactly what this tool does.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: you have an albedo image and need PBR maps. There is no explicit when-to-use/when-not guidance and no routing to siblings (e.g. use texture_tools_seamless for tiling, texture_tools_atlas for atlases), even though the description enumerates those sibling capabilities. The pricing note does clarify a prerequisite (funded x402 wallet).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources