texture_tools_pbr
PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| image | No | Albedo (base color) texture as base64 (PNG, JPEG or WebP). | |
| height | No | Optional height map you already have. | |
| delight | No | ||
| imageUrl | No | Albedo (base color) texture as a URL. | |
| roughness | No | auto | |
| invertHeight | No | Set when dark areas are raised (e.g. light grout between dark stones). | |
| normalStrength | No |