texture_tools_pack
Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ao | No | ||
| size | No | Output side; default is the largest input. | |
| detail | No | ||
| preset | Yes | ||
| metallic | No | ||
| roughness | No | ||
| smoothness | No | Give roughness or smoothness; the other is derived (smoothness = 1 - roughness). |