texture_tools_atlas
Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| maxSize | No | ||
| padding | No | Gutter around each texture, filled with its edge pixels so mipmaps do not bleed. | |
| textures | Yes | ||
| powerOfTwo | No |