Skip to main content
Glama

Rengi Forge

texture_tools_atlas

Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
maxSizeNo
paddingNoGutter around each texture, filled with its edge pixels so mipmaps do not bleed.
texturesYes
powerOfTwoNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full behavioral burden. It does add genuinely useful non-schema info: the $0.05 USDC x402 price and that charging occurs only on success. But it says nothing about output format, size/limit behavior, or failure modes, leaving real gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose, gutter rationale, and pricing are well front-loaded, but roughly half the text is a generic 'Texture tools' family blurb that restates sibling capabilities and dilutes the tool-specific signal.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and no annotations, the description should do more; it does hint that UV rects are returned (useful), but does not describe the response shape or how texture names map to output entries. Reasonably complete for core purpose, thin for invocation confidence.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 25% (only 'padding' is documented). The description reinforces the gutter/mipmap concept but explains nothing about maxSize, powerOfTwo, or the critical ambiguity between 'image' and 'imageUrl' as mutually exclusive image sources, so it does not compensate for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource ('Pack textures into one atlas') plus distinguishing detail (edge-filled gutters, UV rects for bottom-left/top-left origins). However, it never differentiates itself from the sibling 'texture_tools_pack' or 'sprite_tools_pack', so an agent cannot tell which packer to pick without opening schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use or when-not-to-use guidance and no named alternative, despite the sibling set containing both texture_tools_pack and sprite_tools_pack that could plausibly be confused with atlas packing. Usage is only implied by the verb 'pack'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources