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store_assets_trailer

A raw gameplay recording (up to 10 min) to a 16:9 Steam trailer, a 9:16 short and a store GIF: picks the action by motion and sound, skips menus and loading, hook first, cuts on the music's beat, vertical crop follows the action, -14 LUFS, optional end card; plus the edit list. Price: $0.40 USDC via x402, charged only on success. Part of Store assets: Release art from one key art: every Steam store and library capsule at the exact required size with your logo placed per Steam's rules (never on the Library Hero), and full icon sets for iOS, Android adaptive icons, Google Play and the web..

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "store_assets_trailer"
  }
}

Input Schema

NameRequiredDescriptionDefault
logoNoOptional logo (PNG with transparency) for the end card.
musicNoOptional music track as base64 (mp3, ogg, wav, m4a). Cuts land on its beat and the game sound is ducked under it.
videoNoGameplay recording as base64 (mp4, mov, webm, mkv), up to about 35 MB. Longer recordings: videoUrl.
endTextNoOptional end card line, e.g. "Wishlist on Steam".
logoUrlNo
musicUrlNo
videoUrlNoLink to the recording, up to 10 minutes and 500 MB.
shortSecondsNo
trailerSecondsNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose two genuinely useful traits: pricing ($0.40 USDC via x402, charged only on success) and the treatment applied to the video. It stops short of saying what is returned (files, URLs, asset sizes), latency, or failure/partial-success behavior, so the tool's contract remains partly opaque.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core sentence is dense but reasonably front-loaded with the input/output pair. However, roughly half the text is a pasted collection blurb about capsule sizes, logo placement rules and icon sets that has nothing to do with this tool, and the overall form is a single run-on sentence rather than scannable structure.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 9-parameter, zero-annotation, no-output-schema generation tool that charges money, the description should state the return shape and typical processing expectations. It compensates with pricing and output specifications, but an agent still cannot predict what it receives back or how long a run takes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 56%, and the description adds real meaning for a few params: music beat sync and ducking under game sound, logo used on the end card, and the existence of an 'edit list' output. It says nothing about shortSeconds/trailerSeconds tradeoffs or when the *Url variants are required instead of base64, leaving gaps the schema only partly fills.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The opening clause names the input (raw gameplay recording) and three concrete outputs (16:9 Steam trailer, 9:16 short, store GIF) with specific craft rules (beat cuts, -14 LUFS, action-following crop), which is far more specific than a bare verb+resource. It does not contrast itself with siblings like store_assets_steam or store_assets_icons, and the trailing sentence describes a different product (key-art capsules), which muddies rather than clarifies the purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to choose this over the many sibling store/asset tools, no prerequisites, and no note on when the base64 vs. URL input path applies. The appended 'Part of Store assets: Release art from one key art...' text describes a sibling offering without saying how it relates, which is more likely to misroute than guide an agent.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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