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store_assets_icons

App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the masks launchers apply. Price: $0.10 USDC via x402, charged only on success. Part of Store assets: Release art from one key art: every Steam store and library capsule at the exact required size with your logo placed per Steam's rules (never on the Library Hero), and full icon sets for iOS, Android adaptive icons, Google Play and the web..

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
artYesSquare artwork, at least 1024x1024. Used as is for iOS and legacy icons.
nameNoMy Game
backgroundNoAndroid adaptive background colour; sampled from the art's edge when omitted.
foregroundNoAndroid adaptive icon foreground with transparency; the art is used when omitted.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose useful behavior: the $0.10 USDC x402 price, that it is charged only on success, and a mask preview capability. However it says nothing about generation timing, permissions, failure modes, or what the returned artifacts look like, leaving notable behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core sentence is well front-loaded and information-dense, but the appended 'Part of Store assets: Release art from one key art: ...' passage is redundant, describes sibling functionality (Steam capsules), and ends with a stray double period, hurting structure.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description should fully explain returns; it lists artifact types reasonably and covers cost, but omits return format, packaging, and delivery details. For a 4-param nested-object generator, this is adequate but incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 75%, so the schema already documents most parameters (art, background, foreground, name). The description adds some framing (one square art, adaptive background/foreground behavior) but no syntax or format detail beyond the schema, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence states a specific verb and resource ('App icons from one square art') and enumerates the concrete outputs (iOS 1024 + Contents.json, Android adaptive layers + Play Store 512, web favicons). It is distinguishable from the Steam-capsule sibling, though the appended family blurb re-describes the whole Store assets line and slightly blurs the specific tool's scope.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use guidance, no mention of when to prefer store_assets_steam instead, and no prerequisites. The only contextual signal is the trailing 'Part of Store assets' blurb, which describes the family rather than telling the agent which tool to pick.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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