sprite_tools_video_to_sheet
Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the best loop point, TexturePacker JSON, Godot SpriteFrames and a GIF preview. Price: $0.15 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "sprite_tools_video_to_sheet"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end | No | ||
| fps | No | ||
| start | No | ||
| video | No | Base64 MP4, WebM, MOV or GIF. | |
| columns | No | ||
| pixelArt | No | Scale with nearest neighbour. | |
| videoUrl | No | ||
| frameSize | No | Longest side of one frame. | |
| maxFrames | No | ||
| background | No | auto: keep the video's own transparency, key a one-color background, or use AI (max 24 frames). | auto |