sprite_tools_pixelate
Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "sprite_tools_pixelate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| image | No | Base64 PNG, JPEG or WebP. | |
| scale | No | Size of one art pixel in image pixels; detected when omitted. | |
| colors | No | ||
| palette | No | Hex colors to snap to. | |
| imageUrl | No | ||
| alphaThreshold | No |