sprite_tools_normal_map
Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "sprite_tools_normal_map"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bevel | No | Rim width in pixels; from the sprite size when omitted. | |
| image | No | Base64 PNG sprite or sheet with transparency. | |
| detail | No | How much surface detail from the colors goes into the bumps. | |
| imageUrl | No | ||
| strength | No | ||
| convention | No | opengl (green up) for Unity and Godot. | opengl |