sprite_tools_inbetween
Smoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, holds stay holds, loop seam included; sheet, JSON and a before/after GIF. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "sprite_tools_inbetween"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | Frame rate of the original, for the preview. | |
| cols | No | ||
| loop | No | Also make in-betweens from the last frame back to the first. | |
| mode | No | pixel: crisp, no new colours; smooth: blended; auto picks pixel for hard alpha and a small palette. | auto |
| rows | No | ||
| count | No | Frames used from the sheet when the last row is not full. | |
| sheet | No | Or one sprite sheet, cut into cols x rows equal cells (row by row). | |
| factor | No | 2: one new frame between each pair (4 frames become 8 for a loop); 3: two new frames. | |
| frames | No | The animation frames in order, all the same size. |