sprite_tools_autotile
Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Price: $0.15 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "sprite_tools_autotile"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rim | No | crisp only: a dark 1 px outline on the top terrain's edge. | |
| top | No | Top terrain texture (what you paint: grass, sand), base64. | |
| base | No | Base terrain texture (what is underneath: dirt, water), base64 PNG/JPEG/WebP. | |
| edge | No | soft for painted styles, crisp for pixel art. | soft |
| seed | No | ||
| topUrl | No | ||
| baseUrl | No | ||
| tileSize | No | ||
| edgeWidth | No | How deep the transition sits into a tile, as a fraction of the tile. | |
| roughness | No | 0 = straight edges, 1 = very irregular. |