level_design_navmesh
Bake a navmesh for your agent size from a level GLB and find unreachable areas, passages that barely fit, and walkable area per region; top-view map and the navmesh as OBJ. Price: $0.05 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "level_design_navmesh"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb | No | The level as a base64 GLB. | |
| glbUrl | No | ||
| upAxis | No | auto | |
| maxClimb | No | Highest step the agent walks up, metres. | |
| maxSlope | No | Steepest walkable slope, degrees. | |
| agentHeight | No | ||
| agentRadius | No | Metres. |