glb_optimizer_lod
Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Price: $0.20 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "glb_optimizer_lod"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb | No | ||
| glbUrl | No | ||
| ratios | No | ||
| lockBorder | No | Keep open edges and UV seams in place (recommended). |