glb_optimizer_colliders
Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Price: $0.15 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "glb_optimizer_colliders"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb | No | ||
| engine | No | all | |
| glbUrl | No | ||
| maxHulls | No | Upper limit; the fewest hulls that fit the shape (within 3% of the volume the limit gives) are used. | |
| resolution | No | Voxels used to read the shape; higher follows small details. | |
| maxVerticesPerHull | No | 64 keeps every hull valid for Unity convex MeshColliders (255 polygons). |