audio_tools_voice
Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "audio_tools_voice"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| audio | No | Audio file as base64 (wav, mp3, ogg, flac, m4a). | |
| split | No | One file per phrase. | |
| format | No | ogg | |
| denoise | No | 0 gentle, 1 strong. Strong denoising can make a voice sound metallic. | |
| audioUrl | No | Audio file URL. | |
| targetLufs | No | Dialogue loudness; -18 LUFS is a common game VO target. | |
| minSilenceMs | No | A pause at least this long separates two phrases. |