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audio_tools_clean

Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kindNoSets the loudness target and channel default: sfx -16 LUFS mono, music -18 stereo, ambience -20 stereo, voice -16 mono.sfx
monoNo
audioNoAudio file as base64 (wav, mp3, ogg, flac, m4a).
formatNoogg
audioUrlNoAudio file URL.
sampleRateNo
targetLufsNo
trimSilenceNo
silenceThresholdDbNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does substantial work: it discloses the loudness/true-peak processing, anti-click fades, mono-for-SFX behavior, the return payload (file, waveform, measured stats), and the pricing model ($0.05 USDC via x402, charged only on success). It stops short of stating what happens to the input file or any auth/rate-limit constraints, so it is strong but not exhaustive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core capabilities, return value, and price are front-loaded in dense, useful sentences. The trailing family paragraph is somewhat verbose and partly redundant with sibling tool descriptions, but overall the text earns most of its space.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so describing the return (file, waveform, measured stats) is necessary and present. With 9 params at 0 required and no annotations, the description covers the critical output and billing behavior, though it omits guidance on optional params like sampleRate and silenceThresholdDb.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 33%, so the description must compensate, and it partially does by naming conversion formats, the LUFS target with ceiling, and mono-for-SFX. But it leaves sampleRate, silenceThresholdDb, and trimSilence largely unexplained, and the kind enum targets are only documented in the schema, not the description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States specific verbs and resources: trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades, and convert formats. It also differentiates within the family by naming the sibling capabilities (seamless loops, SFX variations), so an agent can tell it apart from audio_tools_loop and audio_tools_variations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The family blurb ('Make generated or recorded sounds game-ready') frames the general domain, and the verb list implies this is the tool for trimming/normalizing. However, there is no explicit statement of when to pick this over audio_tools_loop or audio_tools_variations, nor any prerequisites or exclusions. Usage is left to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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