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Rengi Forge

asset_render_views

Four PNG views (three-quarter, front, side, top) plus mesh stats. Price: $0.10 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D games.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
glbNoBase64 GLB.
sizeNo
glbUrlNo
upAxisNoauto
backgroundNoneutral

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose genuinely useful traits: pricing ($0.10 USDC via x402) and that billing occurs only on success, plus the concrete output set. However, it says nothing about input requirements (glb vs glbUrl), auth setup, failure modes, or rate limits, leaving significant behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core purpose is front-loaded in a tight first sentence and the pricing sentence is efficient. The third sentence, however, crams family metadata into a confusing double-colon construction that reads as filler rather than routing guidance.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a render tool with no output schema, the description does describe the return set (four PNGs plus mesh stats) and the payment model, which is helpful. It remains incomplete on the input side: with 5 loosely documented parameters and two mutually exclusive-looking mesh sources, an agent lacks enough to call it confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 20% across 5 parameters, so the description is expected to compensate but does not mention any parameter at all. In particular it never clarifies when to use the base64 'glb' input versus the 'glbUrl' input, nor the meaning of size, upAxis, or background, all of which are enum-constrained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence states precisely what is produced: four named PNG views (three-quarter, front, side, top) plus mesh stats. The closing sentence distinguishes this from siblings by naming its output as 'catalog views' versus the turntable GIF and isometric sprite sheets. The action verb is only implied, but the resource and output are unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied through the family listing: catalog views (this tool) vs turntable GIF vs isometric sprite sheets for 2.5D games. There is no explicit statement of when to choose this over asset_render_turntable or asset_render_sprites, and no prerequisites are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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