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Rengi Forge

asset_render_sprites

Transparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D games.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
glbNoBase64 GLB.
glbUrlNo
upAxisNoauto
cellSizeNo
pixelArtNo
directionsNo
elevationDegNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It usefully discloses the billing model ('$0.40 USDC via x402, charged only on success') and the output structure, but says nothing about required inputs (glb vs glbUrl), error behavior, or rendering constraints such as size limits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, front-loaded with the concrete output description, then pricing, then family context. It is dense and largely earns its space, though the final family sentence sprawls a bit with multiple clauses.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description rightly explains the returned sprite layout, which is a genuine strength. But for a 7-parameter rendering tool with 14% schema coverage and no annotations, the near-total silence on input parameters and input-source requirements leaves a significant gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 14% (only 'glb' is documented), so the description should compensate but does not. It mentions the directions and layout in prose but never explains glbUrl, upAxis, cellSize, pixelArt, or elevationDeg, leaving 6 of 7 parameters opaque.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: produces a transparent isometric sprite sheet from a 3D model, with concrete layout details (4 or 8 directions in one row, south first, clockwise) plus frame JSON. This clearly distinguishes it from siblings like asset_render_turntable and asset_render_views, which the description also names.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The closing sentence places the tool in the 'Asset render' family and notes sprite sheets are 'for 2.5D games,' which implies the use case and contrasts it with catalog views and a turntable GIF. However, it never states an explicit when-to-use rule or prerequisite, leaving the agent to infer which sibling to pick.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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