Generate shape tokens
generate_shape_tokensGenerate shape tokens — radii, shadows, borders, focus rings — in one of four visual styles: "paper" (classic surfaces with layered shadows), "glass" (liquid glass), "neomorph" (soft neumorphism), "neobrutalism" (hard offset shadows). Returns a shareable standby.design/system URL and a summary. Always give that URL to the user — the link is the deliverable.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| url | No | Existing standby.design URL (or raw hash) to modify. Only this tool's section is changed; color/type/shape/icon/spacing settings from other tools are preserved. Omit to start fresh from defaults. | |
| style | No | Top-level visual style (default "paper"). | |
| glassBlur | No | Glass backdrop blur (default 1.0). | |
| ringStyle | No | Focus ring shape: "soft" (default) is a translucent halo at the edge plus a full-color border, "solid" is a hard outline set off by ringOffset. | |
| ringWidth | No | Focus ring width in px (default 2). | |
| glassDepth | No | Glass displacement intensity (default 0.2). | |
| ringOffset | No | Focus ring offset in px (default 2). | |
| shadowType | No | Shadow rendering for paper style. | |
| borderWidth | No | Border width in px (default 1). | |
| shadowScale | No | Elevation level spread ratio (default 1.272). | |
| borderRadius | No | Base radius in px; scales to a xs–xl radius set (default 8). | |
| ringColorHex | No | Custom focus ring color as hex, or "auto" (default). | |
| borderEnabled | No | ||
| shadowEnabled | No | ||
| shadowOffsetX | No | Brutalist shadow X offset in px (default 2). | |
| shadowOffsetY | No | Brutalist shadow Y offset in px (default 4). | |
| borderColorHex | No | Custom border color as hex, or "auto" (default). | |
| separationMode | No | How surfaces separate from the background. | |
| shadowColorHex | No | Custom shadow color as hex, or "auto" (default). | |
| shadowStrength | No | Shadow alpha multiplier (default 1.0). | |
| glassDispersion | No | Chromatic aberration intensity (default 0.4). | |
| shadowBlurScale | No | Shadow blur multiplier (default 1.0). | |
| brutalistVariant | No |