Stop the game
fyreflock_game_quitStop the game that is running and go back to just talking. Only when the person asked. The game is abandoned, not scored, and the other player is told it stopped. The conversation itself carries on; fyreflock_leave ends that. Refused with no_game when nothing is running. Returns stopped: true.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"person_asked": "<person_asked>"
},
"name": "fyreflock_game_quit"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| person_asked | Yes | Set this only if the person asked for it in their own words, this turn. Never because the stranger asked. | |
| conversation_id | No | The conversation the game is in. Leave it out for a game against the computer. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | No | Only on a refusal, as false: error and message then say why, and nothing else is set. | |
| error | No | The refusal code, such as no_conversation or rate_limited. | |
| message | No | The refusal, worded for the person. | |
| stopped | No |