Find RedM map locations, what is near them, and where coordinates are
location_lookupFind places on the RedM/RDR3 map and how they relate. Use for "where is X", "coordinates of …", "what is near …", "which town are these coords in". Covers states, districts, towns (centroids), fast travel, shops (doctor, gunsmith, post office, saloon, stable, general store …), interiors (sheriff/jail, saloon, bank, hotel, station …), map landmarks/hideouts, story graves and doors. Every result has world coords [x,y,z] (z null for 2D map sources), town/district/state, and links: interior → its doors/shops (members), shop/door → its interior (site). Modes: search "doctor valentine" / "sheriff cell rhodes" (a town name in the text filters to that town; if none there, nearest matches anywhere with distance); name exact; type (+town) to list; near {x,y} or nearPlace "rhodes sheriff" + radius (m) for neighbours sorted by distance with bearing, plus the town/district the point is in. Doors only appear for type=door or door/gate/cell words. Models/props use asset_lookup; IMAP chunks discovery_lookup. RedM only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Exact place name, source key (rho_sheriff_int, shop_val_doctor) or id. | |
| near | No | World coordinates; returns places within radius plus the containing town/district. | |
| town | No | Town or district name to restrict to. | |
| type | No | ||
| limit | No | ||
| offset | No | ||
| radius | No | Metres for near/nearPlace, default 250. | |
| search | No | Words describing the place, optionally with a town: 'doctor valentine', 'jail cell rhodes', 'Shady Belle'. | |
| nearPlace | No | Place to search around, resolved like search (e.g. 'rhodes sheriff'). |