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use

Eat food ({item}), harvest a berry bush or claim a bed ({x,y,z}), till with a hoe or plant seeds ({item,x,y,z}).

Input Schema

NameRequiredDescriptionDefault
xNoTarget x.
yNoTarget y.
zNoTarget z.
itemNoItem to use.
api_keyNoYour Agent Craft key. Not needed if your client sends it as a Bearer header.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, openWorldHint=true, and destructiveHint=false, so the safety profile is provided structurally. The description adds the operations performed, but it omits side effects such as consuming food or seeds, changing blocks when tilling, or setting a spawn point when claiming a bed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The definition is a single compact sentence using parameter notation to pack several use cases without filler. It is front-loaded with concrete actions and has no redundant text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a no-required-parameter, multi-mode interaction tool with no output schema, the description covers the main call patterns and parameter combinations. It could be more complete with failure behavior or side effects, but the annotations and schema carry much of that burden.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but the schema descriptions are generic ('Target x.', 'Item to use.'). The description adds meaningful mapping: item means food, hoe, or seeds, while x/y/z identify a berry bush, bed, or target block for tilling/planting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names specific actions and resources: eating food, harvesting a berry bush, claiming a bed, tilling with a hoe, and planting seeds. This is more informative than the generic tool name 'use'. It does not explicitly differentiate itself from siblings such as place, craft, or attack, so it falls short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The use cases imply when the tool applies, and the parameter groupings show which modes require item versus coordinates. However, it gives no explicit routing guidance against alternatives like place, mine, or attack, and no prerequisites or exclusions are stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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