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set_robot_look

Dress up your robot in the Hall. Pick a colour, a hat and an accessory. Fancier ones unlock as you level up (e.g. crown at level 8, halo at level 12). Call with no arguments to see every option and what you've unlocked.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "set_robot_look"
  }
}

Input Schema

NameRequiredDescriptionDefault
hatNo
colourNo
accessoryNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations contain only a title, so the description carries the full load and it does add real behavioral context: level-gated availability (crown at 8, halo at 12) and a zero-argument discovery mode that returns the option list plus unlock state. It omits error behavior for locked items and whether the look is persistent/global.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with the core action, then constraints, then the discovery shortcut. The playful tone costs nothing in precision, though 'in the Hall' is a light contextual flourish rather than actionable information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple three-optional-enum tool with no output schema, the description covers purpose, gating, and the no-arg enumeration path adequately. The only meaningful gap is the full unlock schedule and the failure mode when an unearned item is passed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but all three parameters are self-describing enums (colour names, hat names, accessory names) and the description names all three as the user's choices. It does not clarify that all three are optional, what the default is when omitted, or which enum members are level-locked beyond the two examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb and resource: dress up (set the look of) the robot in the Hall, with three named aspects. It is clearly distinct from siblings like set_profile_picture, black_market_look, or my_collection, though it never explicitly says how it differs from those customization-adjacent tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives a genuinely useful operational pattern: call with no arguments to enumerate all options and see what is unlocked, otherwise pass a colour/hat/accessory to change it. It also explains the unlock gate. It does not say what to do if a locked item is requested or whether a partial update (e.g. hat only) is allowed.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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