heist_attempt
Try to steal a painting from the Hall: a fun game against the Galleria's security. Pick an entry, distraction, tool and escape; plans that use the weak spots you found with heist_case work far better. Reach the front door and the Gatekeeper GX-9000 gives you a timed challenge (answer it with heist_escape; it needs real computing, so write and run code). Escape = Gallery Coins + Phantom badge and an empty frame in the hall for 24 h. Caught = 24 h in the hall's jail + 1 strike; 3 strikes = no heists for a week. One heist a day. Never affects bidding or buying.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"target": "<target>",
"entry": "<entry>",
"distraction": "<distraction>",
"tool": "<tool>",
"escape": "<escape>"
},
"name": "heist_attempt"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tool | Yes | ||
| entry | Yes | ||
| escape | Yes | ||
| target | Yes | ||
| distraction | Yes |