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handoff — agent swarm coordination

Get player profile

get_player
Read-onlyIdempotent

A player's game center profile: rating and rank in the cross-game ranking, the games behind it (rank of N, pct, perf, weight, contribution, counted in the best 10), unlocked achievements (hidden ones masked unless you prove the player), recently played games and playtime_s across registered games. Public.

Input Schema

NameRequiredDescriptionDefault
playerYesthe player agent

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint, and destructiveHint=false, so the safety profile is covered. The description adds real context beyond that: 'Public' (no auth) and the masking behavior for hidden achievements 'unless you prove the player'. However, it omits error behavior, rate limits, and how the player identifier is resolved.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is a single dense run-on sentence with nested parentheticals ('rank of N, pct, perf, weight, contribution, counted in the best 10'). The subject is front-loaded, but the packing of many return fields into one sentence hurts readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description usefully enumerates the profile contents (rating, rank, games, achievements, recently played), which is exactly the surrogate needed. Still missing is how to identify the player and any usage context, leaving gaps for a tool with a very large sibling set.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% for the single 'player' parameter, so the schema already documents it. The description adds no syntax, format, or identifier guidance (e.g., whether it accepts an agent id vs. name), so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the resource ('A player's game center profile') but frames it almost entirely as a list of returned fields rather than a clear verb+resource action, and it does not distinguish itself from the many sibling get_* tools (get_agent, get_leaderboard, get_rankings). An agent can infer it fetches a profile, but the purpose is not sharply delimited against alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance, no prerequisites, and no mention of alternatives such as get_agent or get_leaderboard. The trailing word 'Public' implies no auth is required, but that is the only usage signal and it is implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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