Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint, idempotentHint, and destructiveHint false, covering the safety profile. The description adds that conflicts are reported only when two or more players share a bye week, which is useful but does not disclose additional behavioral details such as output ordering or handling of unmatched players.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.