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Get project data

get_project
Read-only

Get a summary of a project: canvas dimensions, per-clip summary (ids, indices, durations, element counts, voiceover_volume), and audio_tracks — every music/SFX entry on the project flattened to the same wire shape add_audio accepts (id, src, name, source_duration, guide_start_time/end_time, music_start_time/end_time, volume, loop, fade_in, fade_out). To copy an audio track to another project: read it from audio_tracks here and feed the same fields to add_audio on the target project. Call this to understand what's in the project before making changes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_idYesThe project ID

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description thoroughly discloses the output structure beyond what annotations provide: it lists canvas dimensions, per-clip summary fields (ids, indices, durations, element counts, voiceover_volume), and audio_tracks (with a detailed field list matching the add_audio shape). Since annotations already declare readOnlyHint=true and destructiveHint=false, the description adds rich behavioral context about the data format, which is critical given the absence of an output schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single paragraph of moderate length, front-loaded with the primary purpose. Every sentence adds value: the first sentence states the purpose, the second lists contents, and the third gives a usage example. It is clear and efficient, though slightly dense; breaking into bullet points could enhance readability, but it remains well-structured for an agent.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no output schema, the description provides a comprehensive view of the return values (canvas, per-clip summary, audio_tracks with detailed fields). It also explains the relationship between audio_tracks and the add_audio input shape, which is essential for cross-project workflows. For a one-parameter read-only tool, this description is complete and leaves no ambiguity about what the tool returns.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with a basic description for the single parameter 'project_id' ('The project ID'). The description does not add any additional semantic information about the parameter (e.g., format, constraints, or how to obtain it). With high schema coverage, the baseline is 3, and no extra value is provided by the description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Get a summary of a project' and enumerates the specific contents (canvas dimensions, per-clip summary, audio_tracks). This provides a precise verb+resource combination, and the detail distinguishes it from sibling get tools (e.g., get_clip, get_article) by specifying the project-level scope and the exact data returned.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly advises when to call this tool: 'Call this to understand what's in the project before making changes.' It also provides a concrete workflow example for copying audio tracks to another project using add_audio. This gives clear context and implicit alternatives (e.g., use mutation tools after reading), meeting the criteria for explicit when-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.1/5.0
Disambiguation4/5

Most tools have clearly distinct purposes, but there is notable overlap between remove_elements and remove_from_project(target='element'), which both remove elements from a clip. This duplication could cause an agent to misselect. Otherwise, tools like add_clips, add_elements, add_audio, and analyze_audio are well-differentiated.

Naming Consistency5/5

All tools follow a consistent verb_noun pattern (e.g., add_clips, create_project, get_clip, update_elements). There are no camelCase or mixed conventions. Even compound names like voiceover_batch and auto_sync fit the pattern. This makes the tool set predictable for an agent.

Tool Count2/5

With 40 tools, the set is significantly larger than the 3-15 range that typically earns its place. While the domain of video creation is broad, several tools seem redundant (remove_elements vs remove_from_project) or narrowly scoped (get_design_guide, get_element_schema), inflating the count. The number feels heavy for the apparent scope.

Completeness4/5

The tool surface covers most lifecycle operations: create, read, update, delete for projects, clips, elements, audio, articles, and clueprints. Minor gaps exist, such as no explicit tool to delete a voiceover (only mute via update_clips) and no folder management beyond listing. Overall, agents can accomplish full workflows with few workarounds.