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Games like a game

games_like
Read-onlyIdempotent

Games similar to an anchor game, ordered by similarity, each with similarity_reasons. Returns only published, playable games verified within the last 8 days (listing-only games with include_listing_only=true; plays=here or plays=developer_site picks one kind). content_rating_max defaults to teen. Zero results is a success with code NO_MATCHES and up to 3 executed relaxations whose args you can call again (with the tool named in tool, when set). Quote match_reasons and link play_url; render 'via ArcadeIndex' per the attribution block.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "game_id": "<game_id>"
    },
    "name": "games_like"
  }
}

Input Schema

NameRequiredDescriptionDefault
moodNo
genreNo
limitNo
playsNohere: only games that play embedded (on ArcadeIndex and in the in-chat player); developer_site: only games that play on the developer's own site (implies include_listing_only).
inputsNo
game_idYesA 6-char game id or the {slug}-{id} path segment. Aliased ids resolve to the canonical game.
playersNo
difficultyNo
min_qualityNo
exclude_genresNo
content_rating_maxNoteen
session_length_maxNo
include_listing_onlyNo

Output Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / content_rating_max / enum
      Previous value: -[
      -  "everyone",
      -  "everyone_10",
      -  "teen",
      -  "mature"
      -]New value: +[
      +  "everyone",
      +  "everyone_10",
      +  "teen"
      +]
  2. First observed

TDQS

A4.1/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Goes well beyond the readOnly/idempotent annotations: it discloses the published/playable filter, the 8-day verification window, that zero results is a success with code NO_MATCHES, and that up to 3 relaxations are returned whose args can be replayed. It also mandates quoting match_reasons, linking play_url, and rendering the attribution line.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose and scope are front-loaded, and nearly every clause carries operational information about filtering, empty results, or output handling. It is dense and parenthetical-heavy, and it inconsistently names the reason field first as similarity_reasons and later as match_reasons, which costs clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 13-parameter tool, it adequately covers the behavioral contract an agent needs: filtering guarantees, empty-result semantics, relaxation replay, and output/attribution rules, and an output schema exists so return shape needn't be spelled out. The unaddressed optional filters (mood, difficulty, session_length_max, min_quality) remain gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 15% across 13 parameters, so the description must compensate; it explains plays, include_listing_only, and the content_rating_max default, but leaves mood, genre, difficulty, inputs, players, min_quality, and session_length_max undefined beyond their names and enums.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a precise verb+resource framing: games similar to an anchor game, ordered by similarity. This distinguishes it functionally from sibling search_games/trending without naming them, so it is clear but not explicitly differentiated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives concrete selection guidance for optional filters: when to use include_listing_only=true, that plays=here vs developer_site selects one kind, and that content_rating_max defaults to teen. It does not state when to prefer this tool over search_games or get_game, leaving that to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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