players_rampage
Rampage leaderboard
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sort | No | Ranking column (default mr). | |
| limit | No | Maximum number of rows to return. Out-of-range values are clamped. | |
| region | Yes | Game server region. |
Rampage leaderboard
| Name | Required | Description | Default |
|---|---|---|---|
| sort | No | Ranking column (default mr). | |
| limit | No | Maximum number of rows to return. Out-of-range values are clamped. | |
| region | Yes | Game server region. |
Changes observed during successful MCP inspections.
Input schema / properties / sort / enumPrevious value: -[
- "mr",
- "mrb",
- "battles",
- "winrate",
- "survival",
- "damage"
-]New value: +[
+ "mr",
+ "battles",
+ "winrate",
+ "survival",
+ "damage"
+]Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden and discharges none of it: nothing about read-only behavior, rate limits, pagination defaults, whether limit is clamped, or what a response looks like. Three words cannot cover the behavioral profile of a parameterized leaderboard endpoint.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
It is short, but the brevity comes from under-specification rather than economy; there is no front-loaded statement of purpose, scope, or return value that a reader could act on. Nothing is wasted because nothing is said.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no annotations and no output schema, the description is the only place an agent could learn what rows come back (player rankings? scores? per-tank stats?) and it says nothing. The schema covers inputs adequately, but the return-side and mode semantics remain completely opaque.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% — sort enum, limit clamping, and region enum are all documented in the schema itself. The description adds no meaning beyond that, but the high-coverage baseline makes 3 the appropriate score.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
"Rampage leaderboard" names a resource type but supplies no verb and never explains what "Rampage" means as a game mode or dataset. It is close to a restatement of the tool name (players_rampage) and gives no basis for distinguishing it from the many sibling leaderboard-ish tools such as players_top, players_onslaught, or players_marks.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no when-to-use guidance, no prerequisite, and no mention of any alternative among the roughly 90 siblings. An agent must guess whether this or players_top/players_onslaught answers a given question.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.