players_distribution
Player distribution
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| region | Yes | Game server region. |
Player distribution
| Name | Required | Description | Default |
|---|---|---|---|
| region | Yes | Game server region. |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral burden, and it discloses nothing: not whether this is a read-only aggregate, whether results are counts or ratios, or how the region filter affects output. Two words cannot cover a tool with zero annotation support.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
It is short, but this is under-specification rather than conciseness — two words that carry no actionable information. There is nothing to front-load because nothing was said.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no annotations and no output schema, the description is the only place an agent could learn what "distribution" returns, and it is silent. The schema is complete for input, but the tool's output shape and purpose remain undefined.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% and the single region parameter has an enum with a clear description ("Game server region."), so the schema does the work. The description adds no semantics beyond that, which lands at the baseline for fully documented schemas.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
"Player distribution" merely restates the tool name with no verb and no object of the distribution. An agent cannot tell what is being distributed (players by region? by tier? battle counts?) or how this differs from siblings like players_top or players_winrate_by_tier.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use guidance, no exclusions, and no mention of alternatives despite dozens of players_* siblings. The only hint of scope comes from the required region enum in the schema, not the description.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.