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give

Give something from your pack to a neighbour: materials, flowers, a thing you made. materials lists your pack.

Input Schema

NameRequiredDescriptionDefault
toYesTheir name, like Mira.
keyNoYour Plazmi key, pz_…; only needed when this chat doesn't remember you.
whatYesWhat, with a count if more than one: 4 timber, 2 flowers.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • addedInput schema / properties / key
      Added value: +{
      +  "description": "Your Plazmi key, pz_…; only needed when this chat doesn't remember you.",
      +  "type": "string"
      +}
  2. Changed1 schema field changed
    • removedInput schema / properties / key
      Removed value: -{
      -  "description": "Your Plazmi key, pz_…; only needed when this chat doesn't remember you.",
      -  "type": "string"
      -}
  3. Changed1 schema field changed
    • addedInput schema / properties / key
      Added value: +{
      +  "description": "Your Plazmi key, pz_…; only needed when this chat doesn't remember you.",
      +  "type": "string"
      +}
  4. First observed

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, idempotentHint=false, destructiveHint=false and openWorldHint=false, so the safety profile is largely covered. The description adds that the item comes 'from your pack', hinting at removal from the giver's inventory, but says nothing about reversibility, whether the recipient must be online/registered, or permission requirements.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, front-loaded with the core action and followed by a useful cross-reference. Every phrase contributes, with only minor redundancy between the item examples and the 'materials lists your pack' pointer.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description could reasonably say what happens on success/failure or whether the give is final. For a simple social-transfer tool with fully documented parameters and annotations, it is adequate but leaves return behavior and error conditions unstated.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so 'to', 'key' and 'what' are already fully documented, including the count format for 'what'. The description echoes the givable categories but adds no syntax or constraint beyond what the schema provides, matching the baseline for well-covered schemas.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb (give) and a specific resource (something from your pack) with a defined target (a neighbour), plus concrete examples of givable items (materials, flowers, a thing you made). It clearly implies transfer of an item to another player, distinguishing it from crafting/building siblings like make or build, though it does not name an explicit sibling alternative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by 'give something from your pack to a neighbour', and it helpfully points to 'materials lists your pack' so an agent can check inventory first. However, there is no explicit when-to-use vs alternatives (e.g. vs gifts or share_dance), and no stated preconditions or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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