Reset a server's world
resetServerReplaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current world is taken first and earlier backups are kept, but the archived world of a long-asleep server is discarded. The user can also reset it on the Danger tab of the webUrl from listServers (webUrl followed by danger/). Returns the server.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes |