Store vitals
glitchless_store_vitalsWhat a store itself measures of the game, version by version, next to what Glitchless measured of the same version, with a line wherever the two disagree and why (a store counts users in a day, Glitchless counts sessions; native crashes and crashes before the SDK starts never reach Glitchless; Glitchless also counts a stopped game loop). Google Play: slow rendering (users with frames under 20 and 30 fps), crash rate, ANR rate, and the devices and GPUs that render slowest. The App Store (with an App Store Connect key): hang rate, launch time p50/p90, animation hitches, and the latest build's heaviest hang signatures. Use it to tell whether a problem players report is one Glitchless can see, and which devices to test on.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | No | The game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. Ignored with a key for one game. | |
| hours | No | Look-back window in hours (default 720, 30 days); Google Play reports a day or two late | |
| store | No | The store (default: the first connected one that reports vitals) | |
| service | No | Game service name (defaults to the most recently active game) | |
| version | No | Only this version (a version name or a version code) |