Session
glitchless_sessionOne play session in detail: device/GPU, outcome (crashed, rage quit), its properties and its groups (the matches, parties and runs it was in), and the full event timeline (levels with their attributes, deaths with positions, errors, hitches with causes, counters once a window, disconnects, agent annotations) plus per-5s frame stats. Use with session ids from errors, hitches, rage quits or a match. A game server's session (service ".server") gives its tick windows instead of frames.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | No | The game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. Ignored with a key for one game. | |
| service | No | Game service name (defaults to the most recently active game) | |
| session_id | Yes | Session id (s_…) |