Get error
glitchless_get_errorError Tracking for a game. Without a fingerprint: the list of error issues ranked by sessions affected. With a fingerprint: the full issue — message, location, stack trace, affected levels/versions, occurrence counts and breadcrumbs (the game events right before it fired). For a minified web build whose source maps were uploaded (glitchless-sourcemaps), location and stack are the original ones, frames gives each frame with its line of code, and minified what the browser reported.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| env | No | Only include sessions from this environment, e.g. "prod" (what the game passes to init; builds a developer runs usually send "dev") | |
| game | No | The game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. Ignored with a key for one game. | |
| hours | No | Look-back window in hours (default 24), as far back as the workspace keeps data on Glitchless Cloud (the answer says when it starts later than asked). Past 744 (31 days) answers are by day. | |
| props | No | Only sessions with these session properties (what the game set with setProperties): { rank: "diamond" }, or a list of values for any of them, { rank: ["diamond", "master"] }; "(none)" keeps the sessions without one. glitchless_events lists the properties and their values. Read from the sessions, so over 31 days or less | |
| service | No | Game service name (defaults to the most recently active game) | |
| version | No | Only include sessions from this game version | |
| fingerprint | No | Issue fingerprint from the list or from glitchless_triage | |
| session_type | No | "user": players only; "tester": people on TestFlight and other test builds only; "synthetic": bots, playtests and store test devices only; "all" or unset: every session. Findings (glitchless_triage, and the overview's) read the production sessions of players unless env or session_type is given | |
| steam_branch | No | Only include sessions that ran this Steam branch ("public", or a beta's name); games that use Steamworks send it |