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Alerts

glitchless_alerts
Read-onlyIdempotent

A game's alerts: where they go (a Discord or Slack webhook, email to the workspace's members), which rules are on (crashes, new_error, release, quiet, store, plan), the weekly summary of findings worth fixing, the env they count, how many findings are marked known, and the last sends with what each channel answered. glitchless_set_alerts changes them.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "glitchless_alerts"
  }
}

Input Schema

NameRequiredDescriptionDefault
gameNoThe game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. With a key for one game (gl_sk_…), a call that names another game is refused: sign in to the workspace to reach every game.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / game / description
      Previous value: -"The game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. Ignored with a key for one game."New value: +"The game, by name or id, when signed in to a workspace (glitchless_list_games lists them); later calls keep it. With a key for one game (gl_sk_…), a call that names another game is refused: sign in to the workspace to reach every game."
  2. Added

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true, destructiveHint=false and openWorldHint=false, so safety is covered. The description adds useful behavioral content by disclosing that each returned send includes what the channel answered, and that counts and env scope are included. It does not discuss auth/permission nuances or any limits on how much history is returned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no filler, with the data inventory first and the routing hint last. The inventory sentence is a long comma-separated run-on, which slightly hurts scannability, but every clause carries distinct information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description must carry the return-value burden, and it does: it names the channels, the six rule categories, the weekly summary, env scope, known-finding count, and per-channel send responses. What's missing is whether these are workspace-level or per-game defaults and how far back the 'last sends' reach.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the single `game` parameter already carries a detailed description covering name-or-id, persistence across later calls, and the refusal behavior for single-game keys. The description adds nothing parameter-specific, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description enumerates exactly what the tool surfaces for a game — delivery channels, enabled rule types, weekly summary, env scope, known-count, and recent send results — which lets an agent recognize it as the alert-configuration read tool. It also names the sibling glitchless_set_alerts as the mutating counterpart. It lacks an explicit verb ("Retrieves/Returns"), so the purpose is inferred from the enumerated content rather than stated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The only routing guidance is the closing sentence noting that glitchless_set_alerts changes alerts, which implies this tool is for viewing them. There is no statement of prerequisites, when-not-to-use conditions, or what to do if no alerts are configured.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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