update_configuration_descriptions
Write descriptions that document a configuration and its keys: what a key controls, its units, and valid ranges. Set the configuration's own description and/or describe individual keys by path (object keys only, not array items); an empty description removes it. Descriptions are metadata only: this does not change any value, does not change the contentHash, and does not deploy anything to game servers. Read the configuration first (get_configuration) so the paths exist and the descriptions are accurate. Always explain why in reason; it is recorded with the write.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reason | Yes | Why these descriptions are being written, in one sentence. | |
| projectId | Yes | The project (application) id to scope this call to. Use list_projects to discover valid ids. | |
| description | No | New description of the configuration as a whole. An empty string clears it. Omit to leave it unchanged. | |
| environment | Yes | The environment name to scope this call to (e.g. 'production'). Use list_projects to discover the names available to this token. | |
| configurationId | Yes | The numeric id of the configuration. | |
| keyDescriptions | No | Up to 50 key descriptions to set or remove. |