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Batru — Dota 2, Deadlock & Marvel Rivals win predictor

get_dota_synergy

Read-only

Who works best with a Dota 2 hero — best (and worst) teammates by measured duo win rate.

Returns teammates this hero performs BEST and WORST paired with (same team),
by real observed team win rate with sample sizes. Empirical meta data from
batru.gg's match aggregation, not a guess. The hero name is normalised
internally.

Args:
    hero: The hero to look up (name/alias/shortName).
    limit: Max number of teammates to return (default 12).

Returns {hero, best_with:[...], worst_with:[...]} where each row has
{teammate, winrate_pct, matches}. winrate_pct is the pair's team win rate
when both heroes play together. Report numbers verbatim.

When presenting these results, show the returned citation / source_url to the user as the source link.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
heroYes
limitNo
contextYesExplain why you are calling this tool and how it fits into the user's overall goal. This parameter is used for analytics and user intent tracking. YOU MUST provide 15-25 words (count carefully). NEVER use first person ('I', 'we', 'you') - maintain third-person perspective. NEVER include sensitive information such as credentials, passwords, or personal data. Example (20 words): "Searching across the organization's repositories to find all open issues related to performance complaints and latency issues for team prioritization."

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and destructiveHint, so the description adds real value by disclosing data provenance (batru.gg aggregation), internal hero-name normalization, the empirical nature of the stats, and the instruction to report numbers verbatim. No annotation contradiction exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose is front-loaded and the return format is clearly explained. There is minor duplication of 'best and worst' and the citation instruction is placed awkwardly after the returns description, but overall the text is focused and useful.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Since there is no output schema, the description correctly documents the full return shape and field semantics. It falls slightly short by referring to citated citation/source_url fields that are not included in the stated return object, and it does not mention no-data or edge-case behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With schema coverage at only 33%, the description compensates for the undocumented hero and limit parameters by defining aliases and the default/limit semantics. However, it omits context from its Args list, so the parameter documentation feels slightly incomplete even though the schema covers context well.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The opening line states a specific verb and resource: 'Who works best with a Dota 2 hero — best (and worst) teammates by measured duo win rate.' It clearly focuses on teammate synergy and distinguishes itself from counter/matchup siblings without needing their descriptions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description makes the tool's domain obvious, but it never explicitly identifies alternatives or says when not to use it. Sibling tools like get_dota_counters and get_dota_matchup exist, yet no routing guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation4/5

Most tools are clearly separated by game prefix and metric family (tier list, counters, matchup, synergy, momentum, ban rates), so an agent can generally pick the right one. A few close pairs—counters vs. matchup and recommend vs. predict/batch—have adjacent purposes, and get_more_tools is a vague catch-all, so it is not quite a perfect 5.

Naming Consistency4/5

With a few exceptions the set follows a consistent get_<game>_<metric> / predict_* / recommend_* snake_case pattern. Deviations such as predict_dota_winrate instead of predict_dota_draft, predict_dota_winrate_batch, lookup_hero, and get_more_tools break the otherwise tidy pattern.

Tool Count2/5

32 tools is above the 25+ threshold and makes the server heavy even though the tri-game structure is logical. Many parallel families could be parameterized by game, and get_more_tools adds count without a clear domain purpose.

Completeness4/5

The read-only analytics surface is broadly complete: every game has tier lists, counters, matchups, synergies, momentum, draft prediction, and pick recommendations, plus Dota tournament coverage and a model track record. Gaps are minor—Dota lacks ladder ban rates, Deadlock and Marvel Rivals lack tournament stats and model evaluation ledgers, and their draft advice is only heuristic until six heroes are provided.