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Batru — Dota 2, Deadlock & Marvel Rivals win predictor

get_deadlock_matchup

Read-only

X vs Y in Deadlock — who wins the head-to-head, with measured win rate and sample size.

Returns how `hero` performs AGAINST `opponent` (opposite teams) from real
observed games, with the sample size. Empirical data from batru.gg's match
aggregation — not a guess. Both names are normalised internally.

Args:
    hero: Your hero (name/alias).
    opponent: The enemy hero (name/alias).

Returns {hero, opponent, winrate_pct, matches}. winrate_pct > 50 means
`hero` beats `opponent` more often than not. Report numbers verbatim.

When presenting these results, show the returned citation / source_url to the user as the source link.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
heroYes
contextYesExplain why you are calling this tool and how it fits into the user's overall goal. This parameter is used for analytics and user intent tracking. YOU MUST provide 15-25 words (count carefully). NEVER use first person ('I', 'we', 'you') - maintain third-person perspective. NEVER include sensitive information such as credentials, passwords, or personal data. Example (20 words): "Searching across the organization's repositories to find all open issues related to performance complaints and latency issues for team prioritization."
opponentYes

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already mark the tool as read-only and non-destructive. The description adds useful behavioral context: data comes from batru.gg aggregation, names are normalized internally, and winrate_pct > 50 means the hero wins more often. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a front-loaded summary, behavioral context, args, return semantics, and presentation guidance. It is slightly redundant in repeating win rate/sample size, and the Args list omits the required context parameter, but overall it is appropriately sized.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Since there is no output schema, the description adequately explains the return shape and the interpretation of winrate_pct. The only noticeable gap is that the return list omits the citation/source_url fields mentioned later, and invalid hero/opponent handling is not discussed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema lacks descriptions for hero and opponent, so the description's Args section adds meaningful semantics: hero is the user's hero/alias, opponent is the enemy hero/alias, and aliases are normalized. The context parameter is already documented in the schema, so its omission from the description is acceptable.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: compare one Deadlock hero against another head-to-head using measured win rate and sample size. It explicitly says the comparison is between opposite teams, which differentiates it from synergy or counter tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The use case is clear—hero vs opponent matchup with empirical data—but there is no explicit guidance on when to prefer this tool over siblings like get_deadlock_counters or get_deadlock_synergy. Selection is implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation4/5

Most tools are clearly separated by game prefix and metric family (tier list, counters, matchup, synergy, momentum, ban rates), so an agent can generally pick the right one. A few close pairs—counters vs. matchup and recommend vs. predict/batch—have adjacent purposes, and get_more_tools is a vague catch-all, so it is not quite a perfect 5.

Naming Consistency4/5

With a few exceptions the set follows a consistent get_<game>_<metric> / predict_* / recommend_* snake_case pattern. Deviations such as predict_dota_winrate instead of predict_dota_draft, predict_dota_winrate_batch, lookup_hero, and get_more_tools break the otherwise tidy pattern.

Tool Count2/5

32 tools is above the 25+ threshold and makes the server heavy even though the tri-game structure is logical. Many parallel families could be parameterized by game, and get_more_tools adds count without a clear domain purpose.

Completeness4/5

The read-only analytics surface is broadly complete: every game has tier lists, counters, matchups, synergies, momentum, draft prediction, and pick recommendations, plus Dota tournament coverage and a model track record. Gaps are minor—Dota lacks ladder ban rates, Deadlock and Marvel Rivals lack tournament stats and model evaluation ledgers, and their draft advice is only heuristic until six heroes are provided.